Don't worry, I'm still here. This time of year is always busy as teachers know, so I have not posted anything for a few weeks. I have been extra busy since I am the head coach for the girls middle school basketball team for the first time, and practices started a week before school.
I am in the process of creating my second and third installments of my Peek-a-Boo! series. The first uses place values from 0-100,000, and the second uses place values from .001-100. I'm hoping to have at least the first ready to share in the next week or so. Be sure to come back and check it out when it is done. I have been getting some great feedback from the teachers I have showed it to so far. Hope the start of your new school year is going well!
Wednesday, September 18, 2013
Tuesday, August 27, 2013
Peek-a-Boo! CCVC and CVCC Blends
Peek-a-Boo! for CCVC & CVCC blends is an activity I created for my ESL students to help them work on blends. It also helps them see the different sounds in a word, and how those sounds come together to create one whole word. In this activity students open one flap at a time and say the sound under each flap. Once they are successful making the sounds under all three flaps they reveal the whole word under the larger flap on the right. Breaking down the word visually is less intimidating to my beginning readers so they feel more comfortable tackling these larger words.
The hands on experience is beneficial to my ESL students, but can also help native English speakers who are just learning to read. Students of all backgrounds enjoy sliding in a new card and "peeking" into each flap. The sleeves are easy to cutout and create, and come with picture guided direction. If you are interested in checking out this item you can get a FREE Sample here.
Common Core Standards practiced:
ELA-Literacy.RF.1.2b
ELA-Literacy.RF.1.2c
ELA-Literacy.RF.1.2d
I’d love to hear from you!
What do you think about this activity?
Do you use something similar?
What other activities do you use to practice CCVC and CVCC blends in your classroom?
Labels:
back to school,
blends,
CCVC,
common core,
CVCC,
Differentiated,
Education,
ELA-Literacy.RF.1.2,
ELL,
ESL,
Fun,
Games,
Learning style,
Motivation,
Multiple intelligences,
peek a boo,
Playing
Sunday, August 18, 2013
Add a little more education to board games with counters!
You don’t have to use dice when playing board games!
Using dice when playing games is
fine, if your school allows it, but next time consider using counters instead. Whether you are playing an educational game,
or a game just for fun, using counters is an easy way to sneak in a little
extra learning.
I started using counters one day
when I realized none of my 5th grade ESL students knew how to read
roman numerals. I decided to take that opportunity
to teach a quick lesson on the basics. I
already planned on playing a game that day so, instead of using dice, I wrote out I-VI on
pieces of paper and had my students draw them out of a hat. As we played the game some of the students had
trouble remembering how much IV and VI were.
This gave the students an opportunity to discuss the two numbers, how
roman numerals work, and the opportunity to teacher each other. After that day I never went back to using
dice.
Roman numerals are just one way
you can use counters to practice content.
With younger students you might simply use the numbers themselves, hash
marks, or dots they have to count. You can
also use equations that equal numbers 1-6 to practice addition, subtraction,
multiplication, division... etc. The possibilities
really are endless.
Reasons not to use dice
·
Some schools discourage or even ban the use of
dice because of their association with gambling.
·
$ As a teacher I am always trying to save $ and
stretch my classroom budget as far as I can.
· Dice are like socks. Half of them always seem to magically disappear
when you need them. At school and at
home.
Reasons to use counters
·
$ Counters can be virtually free! Just put whatever you want on a piece of
paper and cut it out.
·
Easy to replace.
If you make them on the computer you can just print them out again and
again. This comes in handy if they start to resemble socks and dice.
·
Adaptability.
You can make counters that cover a variety of topics and objectives.
·
Easy to make and use
Using counters is easy
Just cut out the set you want
your students to use and put them in a hat, bowl, or other container. I’ve found a plastic margarine container with
a lid works well. That way I can also
use it to store the counters and game pieces when I’m not using them. Instead
of rolling a die, one player shakes up the container and holds it so the
current player cannot see inside. Then the current player picks a counter from
the container and moves that many spaces.
To get a FREE copy of the
counters above just go to my Teachers Pay Teachers Store or my Teacher Lingo Store. Why not get rid of the dice and squeeze
in a little more education with counters?
When I play games with my students I always use counters and my students
love them.
Labels:
back to school,
board game,
content,
counters,
Differentiated,
division,
Education,
Fun,
Games,
Learning,
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multiplication,
objective,
practice,
school,
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subtraction
Saturday, August 17, 2013
Back to school sale!
Learning is the Game and Teachers Pay Teachers is having a back to school sale! From August 17-20 everything in my store will be discounted by 20%. You can also get an additional 10% off when you enter the discount code BTS13 (only from Aug. 18-19). That's a total of 28% off all of the great I have... Who has... games in my store! Click on the banner below to start saving!
Monday, August 12, 2013
Summer Vacation Prezi for Students
As summer begins to wind down, I
thought I would play around with a new presentation tool I heard about at the
MABE conference last spring, Prezi. Some
of you may have heard of Prezi, but if you have not, it is a free online presentation
program that blows power point out of the water! Unlike PowerPoint, which presents slides in a
linear fashion, Prezi gives the creator a much more dynamic environment to work
with resulting in a more interesting experience for the viewer i.e. my students. The basic Prezi account is free, but educators
with a school email can also get a free upgrade that gives you five times more
storage, your own logo, and the option to make your presentations private. I’m a big fan of keeping my presentations
private since I may be making future Prezis with my students, or with pictures
and names of my students. I’m not really
sure to what extent I will be incorporating Prezi into my lessons, but knowing
they will not be available to the public gives me many more options.
As with
any new program there was a slight learning curve as I adapted to this new paradigm
of presentations and tested out how the program itself. After playing around with the program for
about 20 minutes I felt comfortable with the basics and decided to get started
on a real Prezi. Since I’m sure I will be discussing what I did
this summer with my students, I decided that would be the topic of my fist
Prezi. I quickly found a template I
thought was appropriate for my topic and got started. Once I learned the basics it was really
pretty easy and to be honest kind of fun making my presentation. It’s not much, but here is my first Prezi,
Mr. Van Over’s Summer.
If you are interested, I encourage
you to check out the site. My presentation
only scratches the surface of the cool things you can do with Prezi. I think your students will enjoy it and so
will you. Don’t forget to get the
educator upgrade. It’ free and only
takes an extra minute to setup.
I’d love to hear from you!
Do you already use Prezi?
If so, what do you think?
How do you plan to use Prezi in your classroom this year?
Wednesday, July 24, 2013
I have... Who has...
Educational
games can be, and should be, used in just about every classroom. Games help students of all ages become more
engaged, excited about learning, and willing to take on new challenges. I have… Who has… is no exception. One of the things I like about this game is
the flexibility I have as the game creator.
Using the same basic platform, I can create a game that will help my
students practice almost any subject. Once my students have learned how to play one deck of I have… Who has…
they already know how to play any other deck regardless of the content being
covered since the rules don’t change from one deck to the next.
When I make a
deck of I have… Who has… cards I make a deck of 30 because my classes are
usually large. With 30 cards I will have
a few extra cards so some students can have two. I also make sure there are one or two cards
that are easier than the rest. This way I can make sure my students who are really
struggling with the content get the easier cards the first few times we play
so they can be successful in front of their peers.
As you can see in the
pictures above, the front of each card has two parts. I have… and Who has… When it is your turn simply read the whole
card. You know it is your turn because someone
has asked a Who has… section that is answered by your I have… section. The cards are written in a way that the cards
create a continuous loop.
How to Play
· Distribute at least one card to each
student. Handout any extra cards to
stronger students, or to students who want another card that you think can
handle it. I always have students who
want extra cards. If you have students
who are really struggling with the content make sure they get the easier cards
the first few times.
· Pick any number in the deck and have the student
with that card start. The back of each card
has a number in the lower right hand corner (see pictures above). It does not matter what card you start with
because the game loops continuously and ends when you want it to end. I prefer to stop when it goes all the way
around once, redistribute the cards, and play again it time permits.
·
Students need to be silent and focused throughout
the game.
Example: Sally reads, “I have… 6 Who has… 9-0”. Jose’s cards reads “I have…9 Who has… 1-1”. His card answers the question correctly so it
is his turn. Jose reads his whole card
and the game continues.
Being silent and focused can be a struggle for
many students. When playing I have… Who
has… students are practicing more than just the content covered in each deck. To be successful in the game, students will
have to improve their listening and comprehension skills. Students will also learn self-control and patience
as they wait for students to figure out the answers and realize it is their
turn. These are just a few of the extra
benefits students receive from playing I have… Who has… These “extra” benefits
are part of the reason why I prefer playing games like this in my class instead of using worksheets all of the time.
Wednesday, July 10, 2013
Learning should be fun: Why games need to be a part of your classroom -Part 1
We all know common core places a large emphasis on student
practice, and educational games can be a great way to achieve just that. Whether your students are working as a class,
in small groups, or on their own, games are a great way to help them practice
and learn anything you are covering in class.
Incorporating games in your class/lesson is important not only because
they help students learn information, games also get students excited about
learning, keep them engaged longer, and help lower the affective filter.
Educators
understand that students must have their most basic needs met before they are
able to learn. Creating a safe and
comfortable environment for all students is the first job of any successful
teacher. According to Krashen (1982) a
low affective filter, which includes high motivation, high self-confidence, and
low anxiety, is highly beneficial to language acquisition. While Krashen focused primarily on language
acquisition, I truly believe the same principles hold true for all learning. Tomlinson et al, (2003) would agree with me. They found when multiple materials and
strategies coincide with an individual’s learning styles and interests, the
affective filter will be lowered and thus students will be more willing to
participate.
Sometimes
it can be a struggle trying to differentiate our lessons to address the
different learning styles and interests of our students. Well-designed educational games can help us
do just that partially because most students enjoy playing games, even if they
are learning something at the same time.
When students play games they more comfortable, more confident, and more
likely to discuss with their peers because of the relaxed and less stressful
environment created by the game (Lin, 2008).
Due to the lowering of the affective filter provided by a game
environment, students are also more willing to make mistakes, and learn from
their peers (Smith, 2006).
In my
class, whether I am teaching a whole group of students, or a small group, I
always try to incorporate some kind of game.
It never fails, when I pull out a deck of I have… Who has…, a board game
I created, a Jeopardy style game, or some other kind of game, the faces of my
students always light up. I find they
are more attentive, more involved, more motivated, and learn better when they
are having fun playing a game.
References
Krashen, S. (1982). Principles and practice in second
language acquisition. New York: Prentice Hall International
Lin, G.H.C. (2008) Pedagogies proving Krashen’s theory of
affective filter. Hwa Kang Journal of
English Lsnguage & Literature, (14), 113-131.
Smith, H. (2006). Playing to learn: A qualitative analysis
of bilingual pupil-pupil talk during board game play. Language & Education: An International Journal, 20(5), 415-437.
Tomlinson, C.A.., Brighton, C., Hertberg, H., Callahan,
C.M., Moon, T.R., Brimijiom, K.,… Reynolds, T. (2003). Differentiating
instruction in response to student readiness, interest, and learning profile in
academically diverse classrooms: A review of literature. Journal for the Education of the gifted, 27 (Win 2003), 119-145.
Please let me know what you think of this post. If you have a story about playing games with
your student(s) please let me know and I would be happy to post it on my blog
(pictures are always a plus, but not a must).
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