Educational
games can be, and should be, used in just about every classroom. Games help students of all ages become more
engaged, excited about learning, and willing to take on new challenges. I have… Who has… is no exception. One of the things I like about this game is
the flexibility I have as the game creator.
Using the same basic platform, I can create a game that will help my
students practice almost any subject. Once my students have learned how to play one deck of I have… Who has…
they already know how to play any other deck regardless of the content being
covered since the rules don’t change from one deck to the next.
When I make a
deck of I have… Who has… cards I make a deck of 30 because my classes are
usually large. With 30 cards I will have
a few extra cards so some students can have two. I also make sure there are one or two cards
that are easier than the rest. This way I can make sure my students who are really
struggling with the content get the easier cards the first few times we play
so they can be successful in front of their peers.
As you can see in the
pictures above, the front of each card has two parts. I have… and Who has… When it is your turn simply read the whole
card. You know it is your turn because someone
has asked a Who has… section that is answered by your I have… section. The cards are written in a way that the cards
create a continuous loop.
How to Play
· Distribute at least one card to each
student. Handout any extra cards to
stronger students, or to students who want another card that you think can
handle it. I always have students who
want extra cards. If you have students
who are really struggling with the content make sure they get the easier cards
the first few times.
· Pick any number in the deck and have the student
with that card start. The back of each card
has a number in the lower right hand corner (see pictures above). It does not matter what card you start with
because the game loops continuously and ends when you want it to end. I prefer to stop when it goes all the way
around once, redistribute the cards, and play again it time permits.
·
Students need to be silent and focused throughout
the game.
Example: Sally reads, “I have… 6 Who has… 9-0”. Jose’s cards reads “I have…9 Who has… 1-1”. His card answers the question correctly so it
is his turn. Jose reads his whole card
and the game continues.
Being silent and focused can be a struggle for
many students. When playing I have… Who
has… students are practicing more than just the content covered in each deck. To be successful in the game, students will
have to improve their listening and comprehension skills. Students will also learn self-control and patience
as they wait for students to figure out the answers and realize it is their
turn. These are just a few of the extra
benefits students receive from playing I have… Who has… These “extra” benefits
are part of the reason why I prefer playing games like this in my class instead of using worksheets all of the time.